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Contains nearly 1000 components of all types, including pneumatic parts, motors/drives, aluminum bars, and stickers.
Brand : Fischertechnik
Contains nearly 1000 components of all types, including pneumatic parts, motors/drives, aluminum bars, and stickers.
Brand : Fischertechnik
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How do I compile and use a library that requires bison and flex?

I’m creating a new C++ library using Qt Creator and I don’t have the source for the built in parsing library bison and the built in lexer library flex. For example, if I want to use qt.language.c++ I need bison and flex. How can I obtain these tools (especially bison) and what would I need to do to use them?

A:

You don’t need to modify the contents of qt.language.c++ to compile your library. This library is a static library that is compiled separately. You just need to create your library project by choosing “New Project” in Qt Creator, then “C++ > Qt > Other Qt Modules” in the left navigation bar of the project creation dialog. In this new project, you can specify a static library, but in case you do, be careful: you need to give it a name different from “liba.a”, otherwise Qt will end up looking for the library itself, and you’ll get confused.
A static library can just be in a library-less project, so just make sure you don’t have any “lib” folder under your project.
Alternatively, you can use the compiler toolchain of your Qt installation to compile and link your project directly. You can just choose “Compile” for your application, and the provided Qt toolchain, along with all necessary libraries, will be used to compile the library project for you.

A:

Theoretically, you can download a binary and unpack it, and use it, without modifying your Qt/CMake/whatever. But you won’t have the original source to look at, so you’d be on your own if you get into trouble.
If you try to use the bison/flex without modification, you risk having problems when you have to build for some other platform, since the bison/flex sources look like platform-specific.
What I’d suggest is that you get your CMake/whatever build system working before you start trying to get your library source to work with it. That’ll at least allow
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